Terraform the hell out of it, or don't, survivors can create something unique here. This is a really cool building location simply because it sits in the middle of a lake. It's the only building that's in the water.Īside from being close to a trader, this locale is also set near two caves and several useful POIs. Both islands spawn zombies, but you may be able to avoid horde activity by swimming to the little boathouse south of the big isle. Located at the northwest corner of the map (1472W 714N), this set of islands presents a great building opportunity without straying far from a trader. There aren't many horror movies that take place on islands, right? … RIGHT? Islands in the… River (Best for Living Your Island Dreams) How to get to the steel water tower and make the most of this amazing spot. Strengthen the fence, add some spikes, you'll be ready to survive the first handful of Hordes and then some. Earn a bike from early jobs and you're set for a while.Easily upgraded to meet your needs. Diersville is right there, with a trader immediately west of your location (across the river).It's steel, which helps you survive horde nights long before you can make the stuff.It's very cool, though very small compared to the bases I'm used to. It has been a fantastic location, and I don't have far to run to get to a trader. I beefed up the fence with railings, I'm building a moat. ![]() Done.įor the record, I'm using this location as a base while running a knife build. ![]() Just raid Diersville's vending machines and street lights. The main challenge with this location is getting the early steel to repair the tower-which won't matter much the first few horde nights, but will definitely become an issue eventually. This site is located just below Diersville. It doesn't require much work to prepare it for early hordes: just need to break the ground beneath the ladder so zombies can't climb it. Located at 1092 E, 371 N, this convenient water tower is surrounded by a chain link fence and built from steel. That sudden stop at the bottom kinda hurts. Steel Water Tower (Best for Horde Nights) So once again I'm happy you are enjoying the base concept and enjoying 7D2D. Do consider the fact that my game stage is maxed out. It went ok, but I had plenty of damage to contend with. I did put a video out on YouTube of a base in steel doing a 7777-day horde. Also, there have been problems with zombies after being shot standing up and walking down the runway. Dogs are a problem with bottlenecking as you stated. Also did you make the defense base floor height and bottom of runway at least 6 high? 5 or lower will produce more damage being done. I hope that the first upgraded key points were the bottom 3 rows of your defense tower and the narrow wedge blocks in the entrance way. So, I put in a stairway, it helps to slow zombies down some, and no massive damage. I have one that I designed with a pit with no exit, massive damage. Great game play!! And I'm happy you are enjoying the design concept. Rotor sorry I didn't see your 2 posts until today! First off, I'M IMPRESSED THAT YOU HAVE DONE THIS IN COBBLESTONE AND HAD SUCCESS DEFEATING A 98 NIGHT HORDE! Can't shoot fast enough to kill the horde before 4am. The base will do until I can get a blade trap going. I upgraded some key points with concrete and base fared much better. Perhaps you can test your design with full horde night day 100 or later and see if it fairs better than mine. Need one mroe point to be able to craft the mixer, so almost there. ![]() ![]() Overall I like the design and just need to plate more hehe, and make some concrete :). Again w/o concrete and 100% damage I think i would have lost both, and the ensuing bottleneck would have cost more damage to the tower. The dogs could not negotiate the corridor so they beat on the bigger of the wedges and lost one. The headshot corridor did work flawlessly, except for a worker did manage to make the jump heh. I have a few changes to make to try and keep the Zs from the main tower, or atleast less attention upon it. I did have some wasted time due to a personal error which may have allowed the Zs more time to beat on the tower. I think without concrete and 100% damage I might have been in peril. However, even with zombie block damage at 25% a plated and non plated block fell at the main tower lower forward corner. Some added mods like a fall pit and rounded corners (which unfortunatly those conners cannot be plated),and I didnt have time to line the pit with spikes. Hello, I wanted to let you know that I tried your base.
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